Natasha Lushetich


The Portugese concept-sentiment saudade is a form of temporal-corporeal ecstasy which occurs at the interstice of three temporal aggregates – the past, the present and the future. It catapults the experiencer to an imagined (thus virtual) future from which s/he glimpses the present as irrevocably past and succumbs to a feeling of joy-regret which creates a ‘temporal stretch’ in the present moment.

Using saudade as a conceptual model and framing posthumanism as a primarily relational concept, this paper investigates the production of heterogeneous, virtual-actual and synchronic-diachronic temporalities in Blast Theory’s work. Distinguishing between the participants’ lived (somatically experienced), virtual (remembered as well as imagined) and phenomenal (retentive-anticipatory) time, it theorises semantic and affective structures.  Through a reflection on interactional modalities inherent in games, it further articulates the ways in which the overlaying of multiple spaces and temporalities ‘explodes’ the idea of posthumanism as an expandable form of relationality, rather than ‘implodes’ it, as some critics (e.g. Virilio) would have it. 

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